Inazuma Eleven Go Galaxy English Patch running slow

Issue:
Enter a description of your issue here, in full detail.
Inazuma Eleven Go Galaxy English Patch running slow during cutscenes. The game is on 100% 30fps when in game but during cutscenes the game lags and slows down or straight up just freezes.

System Information

  • Operating System: Windows 10
  • CPU: AMD Ryzen 5 2600 Six Core Processor 3400mhz
  • GPU: NVIDIA GeForce GTX 1660Ti
  • Citra Version (found in title bar): Citra Nightly 1770
  • Game: Inazuma Eleven Go Galaxy
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (3.5 MB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                               Nightly 1770   HEAD-88a4759
Operating System                             Windows 10 (10.0)
CPU                                          AMD Ryzen 5 2600 Six-Core Processor             | AVX2 | FMA
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
GPU Driver Version                           511.23
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [ ]
System Region                                0
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • The CPU Clock percentage is not 100%. You may experience unexpected game speed.

At 100% the game still experiences bad fps and is slow

Please do not mess with the CPU Clock Speed if you do not know what you are doing. Please keep that at 100% for all games.
Go to Emulation > Configure > Graphics > Advanced and enable Shader JIT again.