Inazuma Eleven Go shuts down when opening and models do not show up

Issue: Citra just shuts down on OPENGL when I try to open any of the Inazuma eleven go games and the other issue that has been happening for more then 20 updates with no fix still is that the character models do not show up in OPENGL when in game dialogue cutscenes play I would show an image but Citra would shut down if try to open the game sorry for that.

System Information

  • Operating System: Windows 11
  • CPU: AMD Ryzen 7 5800H with Radeon Graphics
  • GPU: AMD Radeon RX 6600M
  • Citra Version (found in title bar): Nightly 2004
  • Game: Inazuma eleven go light, go chrono stones wildfire and go galaxy supernova

Diagnostic Log
citra_log.txt (941 Bytes)

No game was booted in your log. If you are experiencing a crash then do not open citra again until after you posted the log as it gets purged when you reopen citra.
For more information, see How to Upload the Log File

citra_log.txt.old.txt (11.1 KB)

System Information for Support

Client Version                               Nightly 2004  HEAD-483e877
Operating System                             Windows 11 Version 22H2 (Build 22621.2283)
CPU                                          AMD Ryzen 7 5800H with Radeon Graphics          | AVX2 | FMA
Graphics API                                 Unknown (?)
Graphics Renderer                            ?
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

Seems to be common with this versiond, go to apoData->Roaming or whatever it is and delete the cache

How do I do that cause when I go to Roaming click it then it takes me to Adobe and other stuff after that.

citra_log.txt.old.txt (123.7 KB)

System Information for Support

Client Version                               Nightly 2005  HEAD-7931aac
Operating System                             Windows 10 Version 22H2 (Build 19045.3448)
CPU                                          12th Gen Intel(R) Core(TM) i5-12450H | AVX2 | FMA
Graphics API                                 Unknown (?)
Graphics Renderer                            ?
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

citra_log.txt (19.0 KB)

System Information for Support

Client Version                               Nightly 2005  HEAD-7931aac
Operating System                             Windows 10 Version 22H2 (Build 19045.3448)
CPU                                          12th Gen Intel(R) Core(TM) i5-12450H | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2
GPU Driver Version                           537.13
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

In my case the shaders folders was att appdata->roaming->citra but in your case it can be in other places

The problem is that it works, I mean it loads the game but when I load the state, it crashes automatically, I’m not that far behind in manually saving the game either but I don’t feel like playing again

Ok I was able to go to appdata > roaming > Citra but I don’t see the cache anywhere.

Is simply called shaders(the last folder of the photo)

OK I clicked on shaders it then goes opengl > precompiled > separable > nothing in the folder and when I go opengl > transferable > nothing in folder. Is thare something im missing?

You need to delete the entire folder
When you start playing a game Citra will create it again

I did it and it worked the games open thank you now the only issue left is the models not showing up



This is what it should look like

Do they show up on Vulkan?

I have no idea since when I switch to vulkan citra closes when trying to open any game. The models do show up in software but the game runs incredibly slow and when in opengl the game runs fine it’s just the models don’t show up

That’s strange, but since you have a laptop you might need to also update iGPU drivers (released 4 days ago):

@arosell987 :
https://www.intel.com/content/www/us/en/products/sku/132222/intel-core-i512450h-processor-12m-cache-up-to-4-40-ghz/downloads.html