Tried with Majora’s Mask 3D and Tri Force Heroes; both games with high-resolution screenshots & anti-aliasing on the Citra Screenshots page.
Setting the internal resolution to anything other than Native (400x240) produces a black screen. Audio can be heard as normal. Stretching the window enlarges the image but the resolution remains the same.
When starting the game at a higher resolution, the window still displays a 400x240 screen. Some garbled geometry occasionally shows.
(X) Enable Hardware Renderer
Internal Resolution: Native (400x240)
(X) Enable Hardware Shader
(_) Accurate Multiplication
(X) Accurate Geometry Shader
(X) Enable Shader JIT
I don’t know what those all mean, but I’ve tried every combination with no results.
- Operating System: Windows 7 (64-bit)
- CPU: i3, 1.7 GHz
- GPU: ?
- Citra Version: Nightly 1170citra_log.txt (70.6 KB)