Infinite Loading Screen in Super Smash Bros. 3DS

Issue:
Some characters (like Mario and Sheik) glitch the game and make an infinite loading screen once you start the match. I have heard that the European version doesn’t have the glitch, but I never tried it. I have tried disabling all mods and rebooting, but nothing seemed to help. :thinking:

Information**

  • Operating System: Linux 64 bit
  • CPU: Intel Core i5-3320M
  • GPU: Intel® HD Graphics 4000 WITH MESA DRIVERS!!!
  • Citra Version : Citra Nightly 1714
  • Game: Super Smash Bros. For The Nintendo 3DS
  • Screenshot of Issue :

Diagnostic Log
citra_log.txt (1.5 MB)

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

System Information for Support

Client Version                                Nightly 1714 HEAD-5241032fc
Operating System                              KDE Flatpak runtime
CPU                                                  Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz | AVX
Graphics API                                  OpenGL 4.2
Graphics Renderer                             Mesa DRI Intel(R) HD Graphics 4000 (IVB GT2)
GPU Driver Version                            Mesa 21.1.4
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

System Information for Support

Client Version                                Nightly 1714 HEAD-5241032fc
Operating System                              KDE Flatpak runtime
CPU                                                  Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz | AVX
Graphics API                                  OpenGL 4.2
Graphics Renderer                             Mesa DRI Intel(R) HD Graphics 4000 (IVB GT2)
GPU Driver Version                            Mesa 21.1.4
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Your log suggest a bunch of errors. Though we should try the easy tests first. Go to File>Open Citra Folder and rename the nand folder here to nand edit. Now restart Citra entirely and see if the issue remains, if it does, please upload another log file.

The issue there, and a new nand folder is made. here is the file
citra_log.txt (1.5 MB)

System Information for Support

Client Version                                Nightly 1715 HEAD-afed4953b
Operating System                              KDE Flatpak runtime
CPU                                                  Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz | AVX
Graphics API                                  OpenGL 4.2
Graphics Renderer                             Mesa DRI Intel(R) HD Graphics 4000 (IVB GT2)
GPU Driver Version                            Mesa 21.1.4
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

bruh, thats not true, I am not using open source mii data, here is proof:
mii