Input lag with PS4 controller

As the title states, Yuzu has nasty input lag with PS4 controller. Its bad enough to the point where games are unplayable. I can’t count how many times I’ve died in SMO because of it. Important things to know: I tried using DS4windows. I tried the hide controller option. I tried using set analog stick in config. I tried numerous configs in yuzu. I updated all my driver’s, windows 10 updates. Also, the PS4 controller has no input lag on any other emulators or on native PC games, so I know it’s an issue with yuzu, as it works fine with absolutely anything and everything else. Please fix. I have spent days trying to fix this. Yes, I’m a Patreon and support the project

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

Log information right here…

[ 0.227988] Input input_common\gcadapter\gc_adapter.cpp:Adapter:24: GC Adapter Initialization started
[ 0.229260] Input input_common\gcadapter\gc_adapter.cpp:ScanThreadFunc:188: GC Adapter scanning thread started
[ 0.351518] Input input_common\udp\client.cpp:StartCommunication:206: Starting communication with UDP input server on 127.0.0.1:26760
[ 0.385171] Frontend yuzu\main.cpp:GMainWindow:220: yuzu Version: yuzu Early Access 720 | HEAD-a5f106c9d
[ 0.385175] Frontend yuzu\main.cpp:GMainWindow:235: Host CPU: AMD Ryzen 9 3900X 12-Core Processor | AVX2 | FMA
[ 0.385197] Frontend yuzu\main.cpp:GMainWindow:237: Host OS: Windows 10 (10.0)
[ 0.385210] Frontend yuzu\main.cpp:GMainWindow:239: Host RAM: 63.94 GB
[ 0.385211] Frontend yuzu\main.cpp:GMainWindow:241: Host Swap: 0.00 GB
[ 0.419966] Loader core\loader\loader.cpp:GetLoader:237: File Animal Crossing 1 point 2 update.nsp has a different type than its extension.
[ 0.429840] Loader core\loader\loader.cpp:GetLoader:237: File Super Mario Maker 2 Updatee.nsp has a different type than its extension.
[ 0.435973] Loader core\loader\loader.cpp:GetLoader:237: File Super Mario Odyssey Update.nsp has a different type than its extension.
[ 0.439640] Loader core\file_sys\patch_manager.cpp:PatchRomFS:421: RomFS: Update (v0.4.0) applied successfully
[ 0.446598] Loader core\loader\loader.cpp:GetLoader:237: File [UPDATE] Mario Kart 8 Deluxe - Update v1.7.0.nsp has a different type than its extension.
[ 0.450368] Loader core\loader\loader.cpp:GetLoader:237: File Animal Crossing 1 point 2 update.nsp has a different type than its extension.
[ 0.466357] Loader core\loader\loader.cpp:GetLoader:237: File Super Mario Maker 2 Updatee.nsp has a different type than its extension.
[ 0.474681] Loader core\loader\loader.cpp:GetLoader:237: File Super Mario Odyssey Update.nsp has a different type than its extension.
[ 0.478461] Loader core\file_sys\patch_manager.cpp:PatchRomFS:421: RomFS: Update (v0.4.0) applied successfully
[ 0.491149] Loader core\loader\loader.cpp:GetLoader:237: File [UPDATE] Mario Kart 8 Deluxe - Update v1.7.0.nsp has a different type than its extension.
[ 15.586882] Config core\settings.cpp:LogSettings:100: yuzu Configuration:
[ 15.586887] Config core\settings.cpp:LogSetting:96: Controls_UseDockedMode: true
[ 15.586888] Config core\settings.cpp:LogSetting:96: System_RngSeed: 0
[ 15.586888] Config core\settings.cpp:LogSetting:96: System_CurrentUser: 0
[ 15.586889] Config core\settings.cpp:LogSetting:96: System_LanguageIndex: 1
[ 15.586889] Config core\settings.cpp:LogSetting:96: System_RegionIndex: 1
[ 15.586890] Config core\settings.cpp:LogSetting:96: System_TimeZoneIndex: 0
[ 15.586891] Config core\settings.cpp:LogSetting:96: Core_UseMultiCore: true
[ 15.586892] Config core\settings.cpp:LogSetting:96: Renderer_UseResolutionFactor: 1
[ 15.586892] Config core\settings.cpp:LogSetting:96: Renderer_UseFrameLimit: true
[ 15.586893] Config core\settings.cpp:LogSetting:96: Renderer_FrameLimit: 100
[ 15.586894] Config core\settings.cpp:LogSetting:96: Renderer_UseDiskShaderCache: true
[ 15.586894] Config core\settings.cpp:LogSetting:96: Renderer_GPUAccuracyLevel: 0
[ 15.586895] Config core\settings.cpp:LogSetting:96: Renderer_UseAsynchronousGpuEmulation: true
[ 15.586895] Config core\settings.cpp:LogSetting:96: Renderer_UseVsync: true
[ 15.586896] Config core\settings.cpp:LogSetting:96: Renderer_UseAssemblyShaders: false
[ 15.586897] Config core\settings.cpp:LogSetting:96: Renderer_AnisotropicFilteringLevel: 0
[ 15.586897] Config core\settings.cpp:LogSetting:96: Audio_OutputEngine: auto
[ 15.586898] Config core\settings.cpp:LogSetting:96: Audio_EnableAudioStretching: true
[ 15.586899] Config core\settings.cpp:LogSetting:96: Audio_Out