Instant Citra Crash on ROM load 2020

Issue :
I’ve tried to change the Audio to auto and Graphics to Native
as was said in this this issue:


without success.

System Information

  • Operating System: Windows 10 1909
  • CPU: i7-9750H
  • GPU: GTX 1660TI driver version 445.75
  • Citra Version (found in title bar): 1579
  • Game: The Legend of Zelda: Majora’s Mask
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (6.9 KB)

System Information for Support

Client Version                                Nightly 1564 HEAD-16913fe
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1660 Ti with Max-Q Design/PCIe/SSE2
GPU Driver Version                            445.75
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

System Information for Support

Client Version                                Nightly 1564 HEAD-16913fe
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1660 Ti with Max-Q Design/PCIe/SSE2
GPU Driver Version                            445.75
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Kernel <Critical> core/hle/kernel/resource_limit.cpp:GetForCategory:33: Unknown resource limit category
Debug <Critical> core/hle/kernel/resource_limit.cpp:operator():34: Unreachable code!

Try redump the game using the guides below:


1 Like

Solved my problem. Thanks

1 Like