Is there a Frame Advance feature?

Other emulators I’ve used have things like if you hit a button, the game pauses, and repeated presses will move the frame once. Does Citra have this feature, and if not, are there plans to implement it? It’s basically hit pause, hit continue, hit pause 1/60th of a second after.

Frame stepping? You can emulate this behaviour by using Pica breakpoints, but other then that, no.

Could you explain what Pica breakpoints are and how I can use them?