Upscaling to anything above native causes ghost images around 3d models. Is there a fix for this/ plans to fix it in the future? If not, what’s the best compromise?
- Operating System: Windows 10 Home
- CPU: Intel Core i7 9750H
- GPU: NVIDIA Geforce GTX 1650
- Citra Version (found in title bar): Citra Canary 1872
- Game: The Legend of Zelda: Majora’s Mask 3D
- Screenshot of Issue (include the full Citra window including titlebar):
citra_log.txt (12.8 KB)
System Information for Support
Client Version Canary 1872 HEAD-f24ddd7
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 1650/PCIe/SSE2
GPU Driver Version 456.55
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
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Turn down your resolution to about around 2x (you’re unlikely to see a difference beyond 4x anyways) and see if the ghosting effect decreases. A lot of the time, this ghosting effect is also present on the 3DS though it’s harder to notice because of the lower resolution.
Is it possible to program Citra to “ignore” the ghosting effect present in the game (not emulate that particular effect)? Like, I get why the developers didn’t do any of that, but is it possible though?
Maybe, but it’s hard to make an emulator emulate something differently depending on the game. ‘‘Fixing’’ this ghost effect might cause problems in other games. That’s usually why you don’t see that many game-specific improvements. The best way to remove it would be form the game’s side, not citra’s. Maybe through a mod but I don’t know if anyone has gone through the trouble of making one for that.
Hey man could you please check out my issue on the forum?