Is there any way to use the x360ce in citra?

I tried to use INPUTMapper and it worked, but I had to start using x360ce to make it work in other programs. I don’t want to have to use two control emulators and I didn’t find anything on the internet that was recent talking about my question. Can someone help me?

P.S .: I’ve tried to put the x360ce files in the folder that holds the citra execution file, but it didn’t work.

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

citra_log.txt (18.0 KB)

System Information for Support

Client Version                                Nightly 1444 HEAD-25ebf03
OpenGL Vendor                                 null
OpenGL Renderer                               null
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.