Fatal Error before a 3D scene (I assume):
Citra gave Fatal Error before a 3D scene, I think. Didn’t happen on 2D scenes so far.
- Operating System: Windows 10
- CPU: intel i7 8th Gen
- GPU: GTX 1060
- Citra Version (found in title bar): Nightly 1757
- Game: IslandDays
- Screenshot of Issue (include the full Citra window including titlebar):
No image yet, limited for new user.
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (11.7 KB)
citra_log.txt.old.txt (36.3 KB)
Thank you in advance!
System Information for Support
Client Version Nightly 1757 HEAD-ac98458
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz | AVX2 | FMA
Graphics API OpenGL 3.3.0
Graphics Renderer NVIDIA GeForce GTX 1070/PCIe/SSE2
GPU Driver Version 497.29
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a human moderator to assist.
Here is the image
Prior to error:
And then the error message:
I’m not entirely sure if anyone has ever tested this game on Citra before. Can you test it out on a portable build?
Go to Download Citra - Citra and select
Manual download. Then under Nightly Build, click on your operating system’s icon to the right of the latest build available to download the build.
Extract it (.7z can be extracted using Winrar or 7zip) and put it where ever you wish. Inside the extracted
(nightly-/canary-)mingw folder, create a folder called
user. This Citra should now store all of its config, save files and such inside of this
Check to make sure that this
user folder is in the same folder that contains
Now run the citra-qt executable found inside of the
mingw folder and run your game. If the same issue remains, upload a log file using this portable Citra build.