Issues with Smash 4

Issue:
The framerate drops drastically in Smash Run and version 1.1.7 doesn’t work properly

System Information

  • Operating System: Windows 10
  • CPU: i5 9600k
  • GPU: GTX 1050 Ti
  • Citra Version (found in title bar): Nightly 1623
  • Game: Super Smash Bros. 4
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (134.0 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

It’s low framerate, don’t know if it’s counts as a bug.

follow the bot’s link to provide a log file so that we can see what’s wrong…

System Information for Support

Operating System                              null
CPU                                           null
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version                            456.71
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

It says that it may slow down some games, I tested it and Smash 4 is one of them.

Got to File>Open Citra Folder, then rename the nand folder there to nand edit. You seem to have some tainted files there, this should have citra make a new folder. Try your game again after that.

Also turn the resolution upscaling back to native.