Issues with Smash 4

The framerate drops drastically in Smash Run and version 1.1.7 doesn’t work properly

System Information

  • Operating System: Windows 10
  • CPU: i5 9600k
  • GPU: GTX 1050 Ti
  • Citra Version (found in title bar): Nightly 1623
  • Game: Super Smash Bros. 4
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (134.0 KB)

In order to save a copy of the log, follow this guide:

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

It’s low framerate, don’t know if it’s counts as a bug.

follow the bot’s link to provide a log file so that we can see what’s wrong…

System Information for Support

Operating System                              null
CPU                                           null
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version                            456.71
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

It says that it may slow down some games, I tested it and Smash 4 is one of them.

Got to File>Open Citra Folder, then rename the nand folder there to nand edit. You seem to have some tainted files there, this should have citra make a new folder. Try your game again after that.

Also turn the resolution upscaling back to native.