First, the cursor is “lock” which is basically the fact that I can use the left stick to move Pit around, but the right stick make the cursor move AS WELL as Pit, which make it super difficult to play the game since dodging is an important thing in the game …
Second, I have a problem that after playing a little, when I tend to hit the D-pad buttons on the left (to do a special attack for example), Pit starting shooting forever and seems like the only button making him stop is the “R2” button consider the “ZR” button and only this one.
If someone can help me find out why these 2 things are happening, that would be great
Close the game, go to Emulation > Configure > Controls and on ‘Circle Pad’ click on ‘Set Analog Stick’ follow the instructions using your left analog stick. do the same for the C-Stick but using your right analog stick.
The right stick that is suppose to only move the cursor still moves Pit …
And I am not sure how this can help for the other problem but surely nothing has change either …
Oh and the control menu haven’t change that much when I try what you said, maybe I don’t understand what they mean to do when they say "Move the Stick to horizontally than vertically after even im pretty sure I do …
if i recall correctly the right analog stick (c-stick) is going to behave either as the control pad or as the d-pad depending on the game, you can try setting the d-pad as your right analog stick, but i don’t know how well would that work.
Well, the point of the game is (on 3ds) to use the bottom screen to move the cursor since there is only the left stick to move the character, so idk how this translate exactly in the emulator X)
Maybe Ill try to invert the 2 sticks, who knows, this may work … may …
So I just tried, of course i didn’t expect much result and it didn’t work …
Tho, the problem about Pit shooting forever seems to really been lock on the R2 button on my Ds4, so I jsut delete the control, not sure if it helps 100% tho
the problem may be that the ZR and ZL as R2 and L2 is that they both have a magnitude (-1.0 to 1.0), which it may already be recognized by citra as pressed. you could try to hold the R2 or L2 right before clicking on the ZR or ZL and when it ask for you to press it, just release the button.
do that with the game closed, configuring while the game is opened can cause issues.
Finally, I gived up and try immediatly, seems like the problem with the R2 is fix, Pit is now okay from the “non-stop shooting” glitch
Still having problem for the tactile screen, I still have no idea how to make the right stick to make move my cursor
After the last tries, I notice that the right stick does not do anything actually, the point would be to make the right stick to move the cursor that i usually use the stylus for, not sure how you do that X)
it occurred to me right now, if i remember correctly, you can use the touchpad of the DS4 for touch too… which may work better than the left analog stick. its quite easy, follow this guide: https://cemuhook.sshnuke.net/padudpserver.html
choose the appropriate method (either ScpToolkit or DS4Windows depending which one you are using). afterwards open citra and go Emulation > Configure > Control > Motion / Touch and set the 'Touch Provider and CemuhookUDP.
Well, this may be a solution, but I don’t think its a good idea …
I have no idea if you ever play Kid Icarus Uprising but using the pad of the DS4 to move your cursor seems like a REALLY BAD idea, I just want the tactile part of the screen to be usable with my right stick, that is all sorry.
Also, idk why you say “Left analog” stick since the left analog is to move the character around, not the cursor …
Anyway, thanks for the guide about it, this can always have an use for another game ,
you could set the d-pad with the right analog stick (change in-game to control the camera using the d-pad instead of the touchscreen) that way you can control the cursor with the right analog stick, but i don’t know how well will that work. (remember to first clear the setting for the c-stick so it doesn’t conflict)
I will work on that when I got time later, I’ll give feedbacks just after trying it, probably more in the afternoon (its 8:30am here so in 4 hours or so)
So hum … hi again, been 3 days, I am very sorry X)
I got kinda into exams so I had not much time to do stuff …
Anyway, I tried what you told me bio3c and seems like it works but at the same time I put my touch into it …
Basically, I tried your idea first, it works but wasn’t the best so I then tried to configure the game like I was a left-hand person …
Good news is : I got the cursor on the right stick, and everything is almost fine …
The bad news is : I can’t use the left stick anymore to do stuff so I had to use the D-pad to move Pit around … not the best but it is the better I have
Oh and the “A B X Y” now are inverted with the D-pad on the menu so that have some get used to XD
Well, it is working (kinda) but if anyone have ANY other idea, Ill be glad to listen to them and try them out, for now Ill let 2 screens of for people to see how I configure the game controls if they want it to works for them :
Little summary of what I said
Pros :
Right stick use for cursor
D-Pad still work to move around Pit
Still are being able to use stuff of the D-Pad on the “ABXY” (Really not that bad)
Cons :
Can’t use the left stick to move Pit around (Sad I know)
The menu button for D-Pad and “ABXY” are inverted -> getting used to