After i skip the tutorial the game straight up crashes, i usually can play most games (sorry for bad grammar)
- Operating System: Windows 8.1
- CPU: Intel® Celeron® CPU 1037U @ 1.80GHz
- GPU: Intel HD Graphics
- Citra Version (found in title bar): 1629
- Game: Kid Icarus Uprising
- Screenshot of Issue (include the full Citra window including titlebar):
citra_log.txt (106.7 KB)
In order to save a copy of the log, follow this guide:
System Information for Support
Client Version Nightly 1629 HEAD-1bb2057
Operating System Windows 8.1 (6.3)
CPU Intel(R) Celeron(R) CPU 1037U @ 1.80GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics
GPU Driver Version 10.18.10.4276
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. https://downloadcenter.intel.com/product/80939/Graphics-Drivers
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
GPU Driver Version: 10.18.10.4276
This driver is outdated, you need to update.
win64_220.127.116.1161.zip from https://downloadcenter.intel.com/download/29969/Intel-Graphics-Driver-for-Windows-15-33-?product=71995
direct link: https://downloadmirror.intel.com/29969/a08/win64_18.104.22.16861.zip
then follow this guide to install it: https://www.howtogeek.com/343287/how-to-fix-the-driver-being-installed-is-not-validated-for-this-computer-on-intel-computers/
Also do this:
- Open Citra then go to
File->Open Citra Folder
shaders folder then delete the
opengl folder if it is there.
Emulation->Configure... then click on
Graphics on the left
- Turn on
Disk Shader Cache
- Click on the
Advanced tab and turn on
Disk Shader Cache currently has a bug when
Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
In addition, you should turn off New 3DS mode in the System tab in Citra configuration to see if that prevents some random crashes. If it doesn’t help, use this older Nightly build: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1392
thank you, its laggy but now i can play. If you can find a way to work in modern versions (less laggieer) it will be good
Your CPU is really weak for citra. I wouldn’t hold my breath if I were you.