Kirby: Planet Robobot Crash After Preparing Shaders

citra_log.txt (9.4 KB)

If I try to open Kirby: Planet Robobot, Citra will crash after preparing the shaders. Citra also stays on the screen that says “Loading…” for a good while before preparing the shaders. The game worked perfectly before I updated Citra.

System Information

  • Operating System: Windows 10
  • CPU: Intel(R) Core™ i5-9300H CPU @ 2.40GHz 2.40 GHz
  • GPU: Intel(R) UHD Graphics 630, NVIDIA GeForce GTX 1650
  • Citra Version (found in title bar): Nightly 1763
  • Game: Kirby: Planet Robobot
  • Screenshot: (taken right before crashing)

System Information for Support

Client Version                               Nightly 1763   HEAD-856b3d6
Operating System                             Windows 10 (10.0)
CPU                                          Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz | AVX2 | FMA
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            GeForce GTX 1650/PCIe/SSE2
GPU Driver Version                           457.63
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from NVIDIA’s website. Official Drivers | NVIDIA
  • The CPU Clock percentage is not 100%. You may experience unexpected game speed.
1 Like

Update: Solved after updating GPU drivers