Kirby: Planet Robobot crashes upon entry of World 5, Rhythm Route

Issue:
After having played Kirby: Planet Robobot without any issues, I encountered a crash during the transition to World 5. After the fade to black that’s supposed to transition into World 5’s map, my emulator would always hang, reaching a framerate of 0 and needing to be closed forcefully.

System Information

  • Operating System: Windows 10
  • CPU: Intel(R) Core™ i3-8100 CPU @ 3.60GHz (4 CPUs), ~3.6 GHZ
  • GPU: NVIDIA GeForce GTX 1050
  • Citra Version (found in title bar): Citra Canary 1997
  • Game: Kirby: Planet Robobot
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (2.6 MB)

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System Information for Support

Client Version                                Canary 1997 HEAD-ff25085
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             NVIDIA GeForce GTX 1050/PCIe/SSE2
GPU Driver Version                            472.12
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

Problem solved by redumping game.