La pantalla de pokemon luna se congela cuando comienza la llamada del profesor kukui

System Information

  • Operating System: 64
  • CPU:
  • GPU:
  • Citra Version (found in title bar): canary
  • Game: pokemon sol y luna
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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also with the same problem

[ 0.000074] Config core/settings.cpp:LogSettings:79: Citra Configuration:
[ 0.000080] Config core/settings.cpp:operator():76: Core_UseCpuJit: true
[ 0.000084] Config core/settings.cpp:operator():76: Core_CPUClockPercentage: 105
[ 0.000085] Config core/settings.cpp:operator():76: Renderer_UseGLES: false
[ 0.000085] Config core/settings.cpp:operator():76: Renderer_UseHwRenderer: true
[ 0.000086] Config core/settings.cpp:operator():76: Renderer_UseHwShader: true
[ 0.000086] Config core/settings.cpp:operator():76: Renderer_SeparableShader: false
[ 0.000086] Config core/settings.cpp:operator():76: Renderer_ShadersAccurateMul: true
[ 0.000087] Config core/settings.cpp:operator():76: Renderer_UseShaderJit: true
[ 0.000087] Config core/settings.cpp:operator():76: Renderer_UseResolutionFactor: 0
[ 0.000088] Config core/settings.cpp:operator():76: Renderer_FrameLimit: 100
[ 0.000088] Config core/settings.cpp:operator():76: Renderer_UseFrameLimitAlternate: false
[ 0.000089] Config core/settings.cpp:operator():76: Renderer_FrameLimitAlternate: 200
[ 0.000089] Config core/settings.cpp:operator():76: Renderer_VSyncNew: false
[ 0.000090] Config core/settings.cpp:operator():76: Renderer_PostProcessingShader: none (builtin)
[ 0.000090] Config core/settings.cpp:operator():76: Renderer_FilterMode: true
[ 0.000091] Config core/settings.cpp:operator():76: Renderer_TextureFilterName: xBRZ freescale
[ 0.000095] Config core/settings.cpp:operator():76: Stereoscopy_Render3d: 0
[ 0.000095] Config core/settings.cpp:operator():76: Stereoscopy_Factor3d: 0
[ 0.000096] Config core/settings.cpp:operator():76: Stereoscopy_MonoRenderLeftEye: true
[ 0.000099] Config core/settings.cpp:operator():76: Layout_LayoutOption: 0
[ 0.000100] Config core/settings.cpp:operator():76: Layout_SwapScreen: false
[ 0.000100] Config core/settings.cpp:operator():76: Layout_UprightScreen: false
[ 0.000100] Config core/settings.cpp:operator():76: Utility_DumpTextures: false
[ 0.000101] Config core/settings.cpp:operator():76: Utility_CustomTextures: false
[ 0.000101] Config core/settings.cpp:operator():76: Utility_UseDiskShaderCache: true
[ 0.000102] Config core/settings.cpp:operator():76: Audio_EnableDspLle: false
[ 0.000102] Config core/settings.cpp:operator():76: Audio_EnableDspLleMultithread: false
[ 0.000103] Config core/settings.cpp:operator():76: Audio_OutputEngine: auto
[ 0.000103] Config core/settings.cpp:operator():76: Audio_EnableAudioStretching: true
[ 0.000103] Config core/settings.cpp:operator():76: Audio_OutputDevice: auto
[ 0.000104] Config core/settings.cpp:operator():76: Audio_InputDeviceType: 0
[ 0.000104] Config core/settings.cpp:operator():76: Audio_InputDevice: Default
[ 0.000105] Config core/settings.cpp:operator():76: Camera_OuterRightName: blank
[ 0.000105] Config core/settings.cpp:operator():76: Camera_OuterRightConfig:
[ 0.000106] Config core/settings.cpp:operator():76: Camera_OuterRightFlip: 0
[ 0.000106] Config core/settings.cpp:operator():76: Camera_InnerName: blank
[ 0.000106] Config core/settings.cpp:operator():76: Camera_InnerConfig:
[ 0.000107] Config core/settings.cpp:operator():76: Camera_InnerFlip: 0
[ 0.000107] Config core/settings.cpp:operator():76: Camera_OuterLeftName: blank
[ 0.000108] Config core/settings.cpp:operator():76: Camera_OuterLeftConfig:
[ 0.000108] Config core/settings.cpp:operator():76: Camera_OuterLeftFlip: 0
[ 0.000108] Config core/settings.cpp:operator():76: DataStorage_UseVirtualSd: true
[ 0.000109] Config core/settings.cpp:operator():76: DataStorage_UseCustomStorage: false
[ 0.000109] Config core/settings.cpp:operator():76: System_IsNew3ds: true
[ 0.000110] Config core/settings.cpp:operator():76: System_RegionValue: -1
[ 0.000110] Config core/settings.cpp:operator():76: Debugging_UseGdbstub: false
[ 0.000111] Config core/settings.cpp:operator():76: Debugging_GdbstubPort: 24689
[ 0.049109] Input input_common/udp/client.cpp:StartCommunication:206: Starting communication with UDP input server on 127.0.0.1:26760
[ 0.341293] Frontend citra_qt/main.cpp:GMainWindow:200: Citra Version: Nightly 1816 | HEAD-d117132
[ 0.341302] Frontend citra_qt/main.cpp:GMainWindow:216: Host CPU: Intel(R) Core™ i3-10100 CPU @ 3.60GHz | AVX2 | FMA
[ 0.341359] Frontend citra_qt/main.cpp:GMainWindow:218: Host OS: Windows 10 Version 2009
[ 0.341370] Frontend citra_qt/main.cpp:GMainWindow:221: Host RAM: 7.65 GiB

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The log is incomplete. But before that, please don’t upload the log text, upload the log file. Uploading the text like this buries everything in the topic. Which isn’t ideal. To get a complete log file, follow these steps:

  1. Open Citra, then go to File>Open Citra Folder (Citra>Open Citra Folder if on MacOS) and open up the log folder. Now keep that open in the background.
  2. Launch your game and encounter the problem; crash/slowdown/glitch and close Citra if it doesn’t do so by itself. Do not restart Citra as that will wipe the log of important information!
  3. Now upload the log file in this chat.