Lags Only when Loading Things

Loading Lags at Pokemon Sun and OR:
Pokemon runs quit well on my PC, no major lags (except at starter select @OR ) but everytime i load somethin (go in a House/opening a menu etc.) it lags shortly and then it has normal framerate again. (Game and Emulator already on a SSD)

System Information

  • Operating System: Windows 10 64Bit
  • CPU: Intel Core I7 7700K
  • GPU: KFA2 Nvidia Geforce GTX 1080
  • Citra Version (found in title bar): Citra Bleeding Egde | HEAD-80e4e70
  • Game: Pokemon Omega Ruby/Pokemon Sun
  • Screenshot of Issue (include the full Citra window including titlebar): Not really possible because of lagging is a process? Video Link(Youtube): https://www.youtube.com/watch?v=r38ljIWciuk&feature=youtu.be

Log:
0.000000] HW.GPU core\hw\gpu.cpp:MemoryFill:87: invalid end address 0x10B00000
[ 5.464767] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 5.465335] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 5.465455] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 5.489493] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 5.489969] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 5.490222] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 6.177047] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 6.177686] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 6.178134] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 6.225078] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 6.225852] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 6.226325] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5

I hope you can help me. I assume there is something wrong with open GL? Because this is the only thing mentioned in log but i do not now something about this :open_mouth:

Thanks :slight_smile:

Citra is currently in very early stages of development. Games usually run less than full-speed even on the best computers. Expect bugs and glitches to appear in most games. Many features found in more mature emulators are still in the works.


The slowdown can be expected at this point in time.

So there isnt a workaround for this? Because i saw no such lags on YouTube Playing the same game on a weaker system. So i have to wait for new Updates?

You are using the Bleeding Edge build, which contains changes which are WIP (hence the slowdown). There are no workarounds - play with Nightly.

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