Loading Lags at Pokemon Sun and OR:
Pokemon runs quit well on my PC, no major lags (except at starter select @OR ) but everytime i load somethin (go in a House/opening a menu etc.) it lags shortly and then it has normal framerate again. (Game and Emulator already on a SSD)
System Information
- Operating System: Windows 10 64Bit
- CPU: Intel Core I7 7700K
- GPU: KFA2 Nvidia Geforce GTX 1080
- Citra Version (found in title bar): Citra Bleeding Egde | HEAD-80e4e70
- Game: Pokemon Omega Ruby/Pokemon Sun
- Screenshot of Issue (include the full Citra window including titlebar): Not really possible because of lagging is a process? Video Link(Youtube): https://www.youtube.com/watch?v=r38ljIWciuk&feature=youtu.be
Log:
0.000000] HW.GPU core\hw\gpu.cpp:MemoryFill:87: invalid end address 0x10B00000
[ 5.464767] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 5.465335] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 5.465455] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 5.489493] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 5.489969] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 5.490222] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 6.177047] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 6.177686] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 6.178134] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 6.225078] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 6.225852] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
[ 6.226325] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:SampleTexture:169: Unhandled texture type 5
I hope you can help me. I assume there is something wrong with open GL? Because this is the only thing mentioned in log but i do not now something about this
Thanks