Was playing good’ol Fire Emblem Awakening yesterday, had some clean 60fps, 100% speed, alternating between options often to try to min max the performance, which was awsome, having a blast with the game so far. Thing is: today I opened Citra(Nightly) and an update came out, so I updated. When a started the game the performance dropped to like 40fps with JIT, and 34fps with hardware shadder. Sometimes lower depending on what I do in-game.
- Operating System: Windows 8.1 x64.
- CPU: Intel i5-4400 3.10GHzx2
- GPU: R7 250. 2GB.
- Citra Version (found in title bar): Nightly 1259
- Game: Fire Emblem Awakening
. citra_log.txt (47.0 KB)
System Information for Support
Client Version Nightly 1259 HEAD-3786152
OpenGL Vendor ATI Technologies Inc.
OpenGL Renderer AMD Radeon R7 200 Series
OpenGL Version 3.3.1
Enable Hardware Renderer [x]
Enable Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [ ]
Hardware Shader, Geometry Shaders [ ]
Enable Shader JIT [x]
System Region -1
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
About Accurate Multiplication, yeah… it just keeps killing my frames to a disgusting 25fps. Tried other options too, which they all keep lowering the fps even more.
So after trying everything that came up to my mind, I thought: “what if I restart my PC?” And so I did. And felt so dumb because guess what: got my 60fps back because magic or whatever. Let this topic serve a beacon for the future.
Hey, I know it may sound stupid, but if you have your windows update set on auto, more than often they will clog your machine when they download/install stuff, very noticeable while gaming.
I’d suggest you to set them for a time you usually don’t use your PC for heavy stuff.
If this isn’t your scenario, ignore this reply!