LLE Applet Functions

This may be something silly, but I can’t find another thread with the details:

Does anyone have a rundown on what each of the LLE Applets is for, say, what the common acronymns relate to for folks who aren’t familiar offhand? Or what they might pertain to when trying to do guess-and-check stability runs in a given game?

Thanks in advance for any information, and apologies if this is foolish or something.

You should go to 3dbrew.org. That’s the best place for 3DS documentation.

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