citra runs monster hunter 4 between 40 and 70 percent of the equipment capacity making the game lag despite having a decent frame rate. In addition, the xBRZ freescale filter must be optimized since it is seen with light beams (glitch with xBRZ freescale). It was played at 960p with an MX 330.
System Information
Operating System: windows 10 20h2
CPU: i5 1035g1 with unlock to 3.6 but without over clock
GPU: MX330 driver 7 january 2021
Citra Version (found in title bar): 1678
Game: Monster Hunter 4
Screenshot of Issue (include the full Citra window including titlebar):
Client Version Nightly 1678 HEAD-e33677b
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce MX330/PCIe/SSE2
GPU Driver Version 461.09
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 2
Shader Disk Cache [x]
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but I have only noticed improvement with visual glitch, on the other hand, forcing it to 30fps has not improved the problem with sound lag . I hope it is not the rom that is failing.