Low FPS on Citra (POKeMON ultras)

Issue: lagging (low FPS) when entering battle screen
When I play Pokemon Ultras in Citra, the FPS dropped to up to 0 if I encounter a wild pokemon and enter a battle screen (the animation screen), also in the intro screen and entering rotom dex…

System Information

Diagnostic Log
citra_log.txt (658.7 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

System Information for Support

Client Version                                Nightly 1472 HEAD-9ae37da
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce 930MX/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            388.57
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

The coretiming 2.0 change caused a regression unfortunately so try Nightly 1422: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1422