While I haven’t spotted any other glitches, the FPS for “The Legend of Zelda: Link Between Worlds” is extremely low. The game usually runs at an average of 30 or 40%, and it has gone as low as 14%. Highest FPS while playing has been around 60%, but only in specific areas if I’m lucky. In addition, the FPS can change wildly as I’m moving around. The only time the FPS is normal is when the screen turns black.
- Operating System: Windows 10 Home 1909 (two languages)
- CPU: Intel® Core™ i7-7500U CPU @ 2.70GHz 2.90 GHz
- GPU: Intel® HD Graphics 620 and Radeon ™ R7 M445
- Citra Version (found in title bar): Citra Nightly 1678
- Game: The Legend of Zelda - A Link Between Worlds
- Screenshot of Issue (include the full Citra window including titlebar):
citra_log.txt (11.8 KB)
In order to save a copy of the log, follow this guide:
System Information for Support
Client Version Nightly 1678 HEAD-e33677b
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Graphics API OpenGL 3.3.1
Graphics Renderer Radeon (TM) R7 M445
GPU Driver Version 19.50.26 26.20.15026.1
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
Sorry, it’s been a while.
I tried updating my Radeon GPU, but it did not help in the slightest. Also tried the Intel one, which did her, but the performance is about 50+ % now (sometimes it climbs to about sixty, but only for a few moments). I have no idea how to turn off the hardware shader.
It is in the advanced graphics settings in Citra configuration.
OK, FPS up over 80% now. I think that’s pretty good. No changes in the quality of the game either. Thanks.