For some reason I’m having lower FPS on Yuzu’s latest builds that include the “Buffer Cache Rewrite” feature. I’ve read that this gives a performance boost (on Super Mario Odyssey for example), but this isn’t the case for me.
On Yuzu EA-1298 (before the buffer update) I’m getting 60fps most of the time, with occasional frame drops to 50fps, which is great and it feels very fluid: SMO Yuzu EA-1298
And on Yuzu EA-1357 (same with 1350 and 1356) I’m getting between 55-60fps with frame drops to 39-40fps, these slowdowns are notorious at the T-Rex part and when Mario becomes 8-bit: SMO Yuzu EA-1357
Sorry about the video’s quality but the screen capture software dropped the framerate and the purpose is just to show the FPS at the upper-right corner.
These are my specs:
Intel Core i5-7500 3.4GHZ
16GB RAM DDR4 2133MHZ
PNY GT 1030 DDR5 2GB
Yuzu.exe is running as Administrator. I’ve attached screenshots for Yuzu settings, Nvidia Control Panel Settings and SMO Mods (for both Yuzu EA 1298 and 1357), and Yuzu’s log for 1357 (which I’ve trimmed because it exceded the 4096kb upload limit).
Client Version yuzu Early Access 1357 HEAD-d554dbd63
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz | AVX2 | FMA
Graphics API OpenGL 4.6.0
Graphics Renderer GeForce GT 1030/PCIe/SSE2
GPU Driver Version 460.89
Use Async GPU [x]
BCAT Backend none
GPU Emulation Accuracy Level Normal
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Client Version yuzu Early Access 1357 HEAD-d554dbd63
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz | AVX2 | FMA
Graphics API OpenGL 4.6.0
Graphics Renderer GeForce GT 1030/PCIe/SSE2
GPU Driver Version 460.89
Use Async GPU [x]
BCAT Backend none
GPU Emulation Accuracy Level Normal
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Client Version yuzu Early Access 1357 HEAD-d554dbd63
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz | AVX2 | FMA
Graphics API OpenGL 4.6.0
Graphics Renderer GeForce GT 1030/PCIe/SSE2
GPU Driver Version 460.89
Use Async GPU [x]
BCAT Backend none
GPU Emulation Accuracy Level Normal
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Revert anisotropic to default, disable asynchronous shaders if assembly shaders is enabled, and remove all mods, except disable dynamic resolution, use that one.
Client Version yuzu Early Access 1375 HEAD-0d6aaa0f7
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz | AVX2 | FMA
Graphics API OpenGL 4.6.0
Graphics Renderer GeForce GT 1030/PCIe/SSE2
GPU Driver Version 460.89
Use Async GPU [x]
BCAT Backend none
GPU Emulation Accuracy Level Normal
I did not find anything wrong in your log file. Please wait for a moderator to assist.
This may be completely irrelevant, but can you try with the latest 461 driver? Just to discard that.
Also, check that you are not forcing settings in per game profiles.
I updated to 461 driver but same result. As a last resort (I was about to give up) I deleted the shader cache file, and it worked!!! I vaguely remember that sometime ago when there was an update on Early Access somebody said that we had to delete and rebuild the shader cache for the new release. Now I’m getting 60fps (most of the time) on SMO without any mod.