I’ve tried playing Ultra Moon with multiple builds and they work, however regardless of whatever build I use, I always get an average of 15 frames (50% Speed) and I’ve seen some other people with the same situation too, idk if its because my pc is horrible or none of the builds are compatible with my pc.
64-Bit Operating system, Windows 10
AMD A8-7410 APU, AMD Radeon R5 Graphics 2.20 GHz 8GB RAM
Citra Version: canary-496
Game: Pokemon Ultra Moon
Screenshot of Issue (include the full Citra window including titlebar):
citra_log.txt (34.4 KB)
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V-sync is suppose to be off. The default settings are recommended.
i thought he may had it on since a lot of users are reporting the same issue.
does the “hw_shaders=2” have any influence after shader emulation drop-down list was taken off? i never noticed any performance difference, but i’m not experiencing these fps issues, not that severe anyway.
Show your Emulation - Configure - Graphics settings.
This is with canary-501, no different from any other versions, always 15 fps
The FPS does fluctuate. However the only time I ever get 30 fps is when I’m at the menu when I start the game. Unfortunately it just goes way down as soon as I load my save.
Your system might just not cut it then. Your CPU is really weak for single core usage, and the GPU is even weaker than the Intel HD iGPUs.
so does citra only run on 1 core? So it doesn’t use all cores, I have 4 btw.
For the most part, yes, emulation is done on a single core.