Luigi's Mansion (3DS) Flashlight Not Rendering Correctly

Issue:
Enter a description of your issue here, in full detail.
The flashlight just renders very strangely in the room, cutting off the beam of light randomly. It worked on my PC on an earlier version of Citra, but I ended up having to switch to the canary build because the nightly build stopped working for me.

System Information

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (17.3 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                               Canary 2254   HEAD-2df04fa
Operating System                             Windows 10 (10.0)
CPU                                          AMD Ryzen 5 3600 6-Core Processor               | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            AMD Radeon RX 5700 XT
GPU Driver Version                           22.8.2.220819
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [ ]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [ ]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

Enable Hardware Shaders in Emulation>Configuration>Graphics>Advanced Tab.

That didn’t fix it, also caused massive lag haha.

I’m having the exact same issue, I’m using the nightly build (1788) with the Hardware Shader on and no matter what this still happens, it seems like the renderer is in reverse casting the light of the flashlight behind luigi, just like your example photo. Weirldy enough Citra still says its “Perfect” compatibility.

Yeah, the frustrating thing is it was working perfectly fine in an older version of citra, but that version just stopped working on my PC one day and then when I updated this started happening. Very annoying.

I feel ya man, hoping they can figure out why this happens

i have the same exact problem as well

Just wanted to pop in and say I’m also experiencing this issue

i have the same issue as well when im playing the game

Can you upload a video of the issue? It might be a regression that wasn’t reported so it’s good to know if it worked correctly in the past, but doesn’t any longer.

Sorry for the late response, I do have 2 videos of the issue taken from the most up to date versions, Nightly build 1794 and Canary build 2294. Both show the same issue functioning the same, I’d post the videos here if the citra community page actually allowed for it, however the only things I can upload according to the option are "jpg, jpeg, png, gif, txt and log. I really do want you to see the issue in motion, so is there a way I can send it to you?

Upload the videos to something like Google drive, then post the public link to them here.

I see. Can you upload a log file to go along with that? I want to confirm something.

How to Upload the Log File

citra_log.txt (23.1 KB)

this is the nightly build log.

citra_log.txt (18.9 KB)

and this is the canary build log.

System Information for Support

Client Version                               Nightly 1794   HEAD-e24e2a8
Operating System                             Windows 10 Version 2009
CPU                                          AMD Ryzen 7 5800X 8-Core Processor              | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
GPU Driver Version                           517.48
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

System Information for Support

Client Version                               Canary 2294   HEAD-fee5f03
Operating System                             Windows 10 Version 2009
CPU                                          AMD Ryzen 7 5800X 8-Core Processor              | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
GPU Driver Version                           517.48
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

And here’s the link to the videos

bro i also have the same issue as well