Before anyone says anything, yes, I have checked out the topics on this question and it was not answered.
So hey, I’m ThunderVolt! I’ve got a serious problem with Mario and Luigi: Paper Jam. It’s all one we’ve heard before.
In case you don’t know about it, when one enters the battle with the stacked Paper Goombas, the going-in-battle animation lags, then crashes. The infamous “Citra-qt has stopped working” message shows up and closes Citra. I’ve scoured the web seeing how to stop this, and I eventually came across this article:
However, this article never really answered anything, just noted a conversation between “mods” on how this was a bug currently being fixed. But on the Games Compatibility article on Citra, the game is listed as “Perfect”, despite this gaping bug listed as “Known”. I’ve tried the most recent version (as of today) of Citra but that yielded nothing.
Is this bug still being worked on? I just find it odd that somehow the game’s performance is “Perfect” when this bug prevents progress at all.
I dug up all my system information Dolphin forum profile, including CPU, GPU, and more. It’s all right here: https://forums.dolphin-emu.org/User-thundervolt
My current Citra version is Nightly HEAD-e1bb198
The game is obviously M&L Paper Jam.
Here’s an image:
Hi, can you retry this in the last version of Citra ? For me, this bug is fix, but i also change computer in this time (with less performance). But battle with wheel paper goombas (this battle where you and me crashed) still lags, with 3FPS. Do you use the EU version of the game ?
Never mind, I had enough time to do it now. So with the most recent build of Nightly, the only thing worth noting was that the crash took longer to happen (i.e. Windows didn’t display the prompt to close Citra until much later), but it still crashed nevertheless.
I did also note that the game lags to 6 FPS before crashing, so if the game didn’t crash, I would be able to progress through the battle cutscene.
Okay, that seems in order. It also seems like that them more paper enemies that there are on-screen, the more it lags. I do believe that since Paper Mario is such a big character, he causes the game to lag so much it crashes.
@TheKoopaKingdom It still gives me the same error, but I did notice that in this battle, he started it off saying something different than usual. But the error persists. I can do another test run later, if you like.