Hello,
I have a problem concerning the pokemon games : when I launch the game for the first time, there is no problem, on the other hand the second time, Citra crashes and marks me : Citra quit unexpectedly here is the log
System Information
Operating System: Mac OS X
CPU: ?
GPU: ?
Citra Version (found in title bar): Citra Nightly 1659
It looks like you accidentally reopened Citra before uploading the log. The log gets cleared every time you open Citra. Have the log folder open in the background first before closing Citra then immediately upload a new log.
Client Version Nightly 1587 HEAD-bd7ee8c
Operating System macOS 10.15
CPU Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz
Graphics API OpenGL ?
Graphics Renderer ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Client Version Nightly 1659 HEAD-3f13e1c
Operating System macOS 10.15
CPU Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz
Graphics API OpenGL ?
Graphics Renderer AMD Radeon Pro 560X OpenGL Engine
CPU JIT [x]
Hardware Renderer [ ]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
You have cheats enabled. This might cause weird behaviour or crashes. Please disable them and retest if your game is experiencing bugs or crashes.
Client Version Nightly 1659 HEAD-3f13e1c
Operating System macOS 10.15
CPU Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz
Graphics API OpenGL ?
Graphics Renderer AMD Radeon Pro 560X OpenGL Engine
CPU JIT [x]
Hardware Renderer [ ]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.