

I can run my games once but after I try to play it again it just quits unexpectedly
citra_log.txt (5.7 KB)
System Information for Support
Client Version Canary 1848 HEAD-c997347
Operating System macOS 10.15
CPU Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
Graphics API OpenGL ?
Graphics Renderer ?
CPU JIT [ ]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- CPU JIT should be enabled for the best performance. Please enable this option.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
System Information for Support
Client Version Canary 1848 HEAD-c997347
Operating System macOS 10.15
CPU Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
Graphics API OpenGL ?
Graphics Renderer ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Alright I will do that
turn off shader cache to see if that helps
Oh it works fine now. I feel stupid
Thank you for the help
I can run my games once but after I try to play it again it just quits unexpectedly and I had tried reinstall the game and Enable CPU JIT. citra_log.txt (4.5 KB)
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Alright thank you for the replay.
Hi, please try this:
- Open Citra then go to File->Open Citra Folder
- Open shaders folder then delete the opengl folder if it is there.
- Emulation->Configure… then click on Graphics on the left
- Click on the Advanced tab and turn on Accurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
Hi , So I have done " then click on Graphics on the left" and “turn on Accurate Multiplication”. I don’t know how to do 1,2 and 3.
Never mind I have done 1 and 2
What’s the issue? The steps are pretty straightforward. Click on file->select Open Citra Folder. That should open up a folder that contains a bunch of other folders, including a shaders folder. Inside the shaders folder, there’ll be an opengl folder. Delete this folder.
Yes, I have done it but now it shows a White screen shows when my game opens.
Please upload another log file
System Information for Support
Client Version Canary 1852 HEAD-af546de
Operating System macOS 10.15
CPU Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Graphics API OpenGL ?
Graphics Renderer AMD Radeon R9 M380 OpenGL Engine
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.