When playing Super Mario 3D Land, my game has random hitches in frames and slightly freezes. This doesn’t happen in any other game except this, so I don’t know whats causing this
System Information
Operating System: Windows 10
CPU: Intel i7 9700k @ 3.6 GHz
GPU: RTX 2060
Citra Version (found in title bar): Nightly 1594
Game: Super Mario 3D Land
Screenshot of Issue (include the full Citra window including titlebar):
In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.
Client Version Nightly 1594 HEAD-d88d220
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce RTX 2060/PCIe/SSE2
GPU Driver Version 451.67
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Yeah the emulation isn’t perfect, it’s something you will have to put up with for now. Sorry for the inconvenience. I have for example imperfect frame pacing in Monster Hunter games.
You should do this though to prevent a bug:
Open Citra then go to File->Open Citra Folder
Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure... then click on Graphics on the left
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.