Mario & Luigi : Paper Jam - Crash on a fight with stack of paper gombas


#1

Issue:
The game run very well, there are some lags when we fight some paper enemies, but it’s work.
But I started a fight with a stack of paper gombas, and the game crashed on the little animation there before a combat (probably when the game initialise the fight).

For information, i dumped the game + the shared fonts.

System Information

  • Operating System: Windows 10 Version 1703
  • CPU: Intel Core i5-4200U
  • GPU: Nvidia GeForce GT 720M
  • Citra Version (found in title bar): Citra Nightly | HEAD-ac168ee
  • Game: Mario & Luigi : Paper Jam Bros
  • Screenshot of Issue (include the full Citra window including titlebar): https://puu.sh/wjF5k/041fab80c1.jpg (Last Frame the game work)

Log:
https://pastebin.com/5Ui3qxbL


#2

Interesting, sounds like a legitimate bug. There is a GitHub open regarding Paper Goomba Stack fights, #2712, but that describes slowdowns as opposed to a crash. I’d see what the #citra-dev IRC channel has to say (IRC details are at the bottom of the wiki homepage).


#3

Thanks ! Can you keep me informed about this ?

[Edit] Same problem with Citra HEAD-da1bec1


#4

I also presently I play this games and I lag a lot the fight against the gommba in wheels. I am very interested if you have the solution


#5

My game crash before there are Gombas in wheel form, lucky men

[Edit] Same problem with HEAD-d0888f8


#6

For my part his lag always


#7

Same problem with HEAD- ecd332b


#8

I had the same problem. Bleeding edge and nightly builds.
Here is the log.
[ 687.812082] Render.OpenGL video_core\renderer_opengl\gl_rasterizer_cache.cpp:RasterizerCacheOpenGL::GetFramebufferSurfaces:552: Color and depth framebuffer memory regions overlap; overlapping framebuffers not supported!
[ 687.812302] Render.OpenGL video_core\renderer_opengl\gl_rasterizer_cache.cpp:RasterizerCacheOpenGL::GetFramebufferSurfaces:552: Color and depth framebuffer memory regions overlap; overlapping framebuffers not supported!
[ 690.736973] Render.OpenGL video_core/renderer_opengl/pica_to_gl.h:PicaToGL::BlendEquation:105: Unknown blend equation 5
[ 690.740253] Debug video_core/renderer_opengl/pica_to_gl.h:PicaToGL::BlendEquation::<lambda_4980d86619076d787c1e3d2c11b7ab65>::operator ():106: Assertion Failed!
Unreachable code!


#9

wait did they already fix crash when game starts I’ve been waiting for long time so they fix the crash on start


#10

just noticed the problem paper models are the cause making game very slow just when Dolphin was still being developed & Paper Mario glitches paper models


#11

Same Crash with Nightly Build - 22fc378, the game review (https://citra-emu.org/game/mario-luigi-paper-jam/) is incorrect.


#12

Please submit a PR to our games wiki to change the rating if you feel it is incorrect. Also please open and link the Github issue to the game.


#13

There is the pull request : https://github.com/citra-emu/citra-games-wiki/pull/96 , and the Github issues created for : https://github.com/citra-emu/citra/issues/2910