Issue
In Mario & Luigi Paper Jam, (dumped from my cartridge) the paper characters will be rendered incorrectly. It’s not that they are invisible, I mean that the parts that make the paper characters are all screwy and look weird. Everything else runs perfectly, it’s just this one problem.
System Information
Operating System: Windows 10 Pro Version 22H2
CPU: Intel(R) Core™ i5-3570K CPU @ 3.40GHz 3.40 GHz
GPU: NVIDIA GeForce GTX 770 (yes, its old, but it runs perfectly at 60 fps)
Citra Version: Citra Nightly 1985 (also happened on version 1984)
Client Version Nightly 1985 HEAD-e2d8eef
Operating System Windows 10 Version 22H2 (Build 19045.3393)
CPU Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz | AVX
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce GTX 770/PCIe/SSE2
GPU Driver Version 474.44
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
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I also had the same issue with completely different specs. I noticed the paper character textures turn normal when you switch off of OpenGL but it’s impossible to play on software so I figured it’s a problem with OpenGL and have been waiting for a fix.