Mario Odyssey stop in frog scene (start)

when the game starts everything normal but when I get to the frog for the first time and I throw capy the animation stops.
-I don’t use mods
-I use the vulkan engine
-When I use OpenGL when starting with Mario the screen starts to go black and sometimes it looks a bit but it looks blacker.
-Used the latest version of yuzu.
-I tried using shader cache to fix the OpenGL graphical errors but it didn’t work.
CPU : Intel Core I3 4160
GPU: Nvidia GeForce GTX 750 TI
RAM: 8GB DDR3 1600 MHZ
SO: Windows 10 20H2
I have latest drivers… :expressionless:

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

Please provide a log file.
Also, using a shader cache from someone else is not only illegal (it’s distribution of game code), but it will only cause you problems since they are intended for the hardware that built it. Build your own.

I have Mario Odyssey from My switch

That still makes using shaders from someone else illegal, as that’s not your own personal backup. This is not debatable.

Ok i tried with My own shaders and stop at start :expressionless:

Can you get me a log of that?