Memory leak on windows 10 #800

#1

Issue:
So i notice like other forums that user that have a mac have this problem, but i dont use mac i use my labtop. im wondering if there is a setting or something that is making it happen. thanks for the help

System Information

  • Operating System: System Model HP Pavilion Laptop 15-cc5xx

  • CPU: Processor Intel® Core™ i5-7200U CPU @ 2.50GHz, 2712 Mhz, 2 Core(s), 4 Logical Processor(s)

  • GPU:

  • Citra Version (found in title bar):

  • Game: Dragon Quest VIII

#2

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

#3

will do tonight

qaewtfrhyuijmok

#4

citra_log.txt (42.6 KB)

#5

I did not find anything wrong in your log file. Please wait for a moderator to assist.

#6

How much memory leak are you talking about and how long until it happens?

#7

About 1 gig in like 30mins. it crashed my computer when i wasnt noticing

#8

It crashed your PC or Citra itself crashed?

#9

pc completely froze when it reached max memory. had to restart it completely

#10

I’m having this memory leak on my end too. Canary #800 and the last Nightly from 5 days ago.
Specs:
i5-6200u
intel hd 520
4gb ddr3l | driver: Version: 24.20.100.6194 (Latest) Date: 7/11/2018
Windows 10

Just like Andrew_Gomez, after 30-50minutes memory starts low but keeps increasing until the OS freezes and crashes my pc. This happens when I play Shin Megami Tensei 4 - Apocalypse, Rune Factory 4 didn’t seem to have this issue.

citra_log.txt (122.2 KB)

#11

I did not find anything wrong in your log file. Please wait for a moderator to assist.

#12

Is build 800 the first build that this happens on?

#13

No. I’ve been having this issue since since Canary-619/Nightly-790. Unfortunately I can’t say much about builds older than those two.

#14

I’ve downloaded some old Canary Builds, that I chose randomly, in order to know if the memory leak was always there or something introduced in later versions. And apparently on Canary-419 the memory leakage is not present.

I’ve been playing SMT4-A for 60 minutes in this build and the memory usage peaked at 800mb, then it went down to 400mb, 300mb. Compared to the 1.8gb usage on the newer builds.

So I decided to look even further and do some old fashioned trial-and-error testing to check in which build this memory leak issue came from. And I think I did. Canary-443 seems to be the build where this issue originated and still persists from.

I don’t know what could be causing this but there were no issues regarding memory leaks prior this build(429, 439 and 442 were fine) and anything past that build has this issue.

#15

The only change at that time is this commit, which meant to workaround an AMD bug in separate shader object. It might trigger bugs in other drivers.

#16
#17

same here. im currently at 4.2 gb in ram n citra. crashed pc last night before i saved.

#18

i have the same issue when playing Pokemon X. for now using some memory/cache cleaning application like CleanMem helps with those leaks. for now all i/we can do is wait for their response about he said issue. XD

#19

this is a new issue in the latest canary, but we have a fix for it and it should be going live within a day.