Metal Gear Solid 3D in codec with Major Zero

Issue:
Enter a description of your issue here, in full detail.

System Information

  • Operating System: Windows 10
  • CPU: Intel Celeron N3010
  • GPU: Intel HD Graphics 400
  • Citra Version (found in title bar): Canary 1976
  • Game: Metal Gear Solid 3D
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (139.2 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Canary 1976 HEAD-3926531
Operating System                              Windows 10 (10.0)
CPU                                                 Intel(R) Celeron(R) CPU  N3010  @ 1.04GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics 400
GPU Driver Version                            20.19.15.4549
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.

You’ve already made a thread where you have issues with the game, stick to it: Metal Gear Solid 3D fatal error in codec