MH4U 60fps + hd textures

Hello, i dont know where to find those texture pack, could you help me please ? (i’m pretty new here)

You can find it here: https://docs.google.com/document/d/1xZOjjQzy_94grWA4HXID89c11nauMxfajNT2JNp1SBM/

Thank you =)
The game looks so nice with it, great job !
(hope my PC will run it :p)

Only maps that are in MHGU have been done though. If there will be 4U Switch version someday it can be continued, or fall back to AI upscaling or something.

in case anyone wonders, i started the upscaling project of whatever i can find in mh4u, and ill make sure it works together with tywalds delicious texture pack :slight_smile:

here is a little preview, using gigapixel ai. hopefully its not worse than esrgan because i couldnt get that to work:
map+monster upscaled:

brute forced upscaling of armor set with alpha. flawed but still looking great:

1 more

ill be hanging out in the discord

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i should be able to release something soon i hope :slight_smile: (edit: we released the texture pack update for mh4u on discord :smiley: )

havent posted in a while, but V2.1 is out now :slight_smile: right now most maps, effects, ui, monsters, weapons and armors are done, but theres still lot of work for improvement!






In case anyone comes across this here, I wanted to update with the newest release of the MH4U HD pack on 2020/09/12:

MH4U HD Pack v2.6 Release

This release should not be visibly different from v2.5(.1), but has the following changes:
• Converted solid backgrounds in the ‘Maps’ pack to high-quality JPEGs where appropriate (maps also present in MHXX were already like this, but the additional maps are now handled the same).
• Optimized all PNGs with oxipng to reduce their size.
• Removed ~40 duplicate textures which were causing visible errors in vvctre.
• Reduced size of main font texture from 8x to 4x for performance reasons (may be a little less sharp if playing above 4x resolution).
• Moved some bundled alternate button textures out of UI pack.
• Overall pack decreased from 7.2gb to 5.6gb, with ‘Maps’ alone dropping from 2.3GB to 1.1GB, which may improve loading performance on slower drives.

UI (186MB): https://drive.google.com/file/d/1Con357P0eDICvr6Vpo44QonDDaSVmHBt
Models (Monsters/NPCs/Characters) (560MB): https://drive.google.com/file/d/1o6YjCjrJoM4gfEd1h8wnIYB1f_ZdVk-_
Armor (2.7GB): https://drive.google.com/file/d/1DoBEh-eFZwQto5wi3qyfq6Xb4h23xwdo
Weapons (1GB): https://drive.google.com/file/d/1I9Ei4FxCk6qSwCH0YRDQ34ttV6xT6hx0
Maps (1.1GB): https://drive.google.com/file/d/1EC17mqvC4DLTn1sSsrJmQWk-cwDVg8R4
Other (Effects/Palicos/Pitfall) (117MB): https://drive.google.com/file/d/1pZWVrk6KPj6_T6TajvZJM-aXH_FqbgXa
Alternate Button Textures: https://drive.google.com/drive/folders/1EJtQCdFIJq2yWJayI0Zyvg3uH4em735C