Microsoft visual c++ runtime library runtime

Issue:
When I open the game,the game load to 100% and then the error appear
It never happen before and I don’t know why
The other game still work fine
System Information

  • Operating System: Windows 7
  • CPU: Intel® Pentium® CPU G4500 @ 3.50GHz 3.50 GHz
  • GPU: Intel® HD Graphics 530
  • Citra Version (found in title bar): Citra Nightly 1438
  • Game: Pokémon X
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (43.4 KB)
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System Information for Support

Client Version                                Nightly 1438 HEAD-ad3c464
OpenGL Vendor                                 Intel
OpenGL Renderer                               Intel(R) HD Graphics 530
OpenGL Version                                3.3.0
GPU Driver Version                            21.20.16.4508
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

I did not find anything wrong in your log file. Please wait for a moderator to assist.

OMG I just disable Hardware Shader and Accurate Multiplication and then it work. Just simple like that

2 Likes

citra_log.txt (4.6 KB) windows c ++ is stoping the game

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Try the suggestion above. If that doesn’t work then usually this error has been common on Windows 7 & 8 machines, upgrading to Windows 10 might fix it.

Thanks so much broo !!!

You got my gratitude dude. Thank you so much

Thank you. You’re a genius!

Thank you dude you are the best😀