Mii Maker crashes on startup

Issue:
Enter a description of your issue here, in full detail.

I have imported my Nintendo 3DS NAND using threesd, using the Citra guide. All programs works except Mii Maker. Any solution? Thanks.

System Information

  • Operating System: Windows 10
  • CPU: Intel® Core™ i5-9400F CPU @ 2.90GHz
  • GPU: NVIDIA GeForce GTX 1650
  • Citra Version (found in title bar): 1649
  • Game: Mii Makercitra_log.txt (14.1 KB)
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Nightly 1649 HEAD-a13a230
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1650/PCIe/SSE2
GPU Driver Version                            457.30
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

did you use threesd to get your mii data? i had the same problem after installing system archives and extra data with threesd
it just instantly crashes and closes citra when mii maker is used

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here is my log if it helps
citra_log.txt (10.0 KB)

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System Information for Support

Client Version                                Nightly 1649 HEAD-a13a230
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1050/PCIe/SSE2
GPU Driver Version                            451.67
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

I have tried using vvctre (emulator) and I get the same thing.

it will launch with canary build but it says data was corrupted and repaired which apparently resets your mii data :frowning:

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Data is corrupted in Nintendo 3DS Camera, too (but I don’t use that program because is useless) :sweat_smile:

hopefully it will be resolved since it works in canary they are most likely working on the problem

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Yea I asked the developer of ThreeSD about it and it seems to have been a issue that was introduced in an update a while back. He has already made a new PR so it will be fixed in future updates. Sorry for the inconvenience.

@cyclops11000 Sorry I didn’t respond to you earlier. You are indeed correct. I went to figure it out and I basically forgot about you. Apologies. This user basically reminded me of it. Well, now you have your answer. Better late than never I guess.

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no worries i got it to work inside my games for the most part :slight_smile:

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ok threesd is updated should fix the problem

@SleepingSnake is there a guide to updating threesd? or does anyone know how? (srry still new to this and have nvr updated a CFW before)

Copying the new version over and replacing the old one should be enough afaik. Let me know if that doesn’t work.

ok that did and now all my miis show up in canary :slight_smile: nightly still crashes but i am sure that will be resolved soon

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