Minor Issue: Frame drop at 2D screen (Pokemon Omega Ruby)


When accessing the second page of Pokemon stats a massive framerate drop occur.citra_log.txt (137.6 KB)

System Information

  • Operating System: Windows 10 X64 Build 1903
  • CPU: i7-4790K
  • GPU: GTX 970
  • Citra Version: Nightly 1365 | HEAD-0524077
  • Game: Pokemon Omega Ruby
  • Vídeo:

The heavy parts from game are running smooth, but this simple 2D screen are dropping frames, maybe some game function?

Thanks for development of this emulator, Citra is awesome, keep updating the blog, I was reading about LLE saga, was inspiring!

System Information for Support

Client Version                                Nightly 1365 HEAD-0524077
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 970/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            436.30
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Try reproducing this issue but this time try reducing citra’s internal resolution and see if there is a lower resolution on which your framerate is stable.

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With lower resolution worked fine, but still strange, I mean, is a 2D menu, what has on it to be so heavy?

it depends on how citra emulates a particular texture/shader/effect, report this issue here, include the same info you’ve included in this post (issue description, system information and how to reproduce the issue and log).

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