Monster Hunter desync monsters in a local network game

I wanted to play with a friend in monster hunter on the network
The game is perfectly emulated, but when we play with a friend over the network the monsters are in different places of the battlefield.
If you look at a friend’s character, he always beats the air and I do the same on his screen :slight_smile: The dead monster we get cut and loot in different parts of the battlefield.

At the same time, our characters, in the right places - everything is fine, we can beat each other in the right place.

I see that many people play online on an emulator in monster hunter.
Wanted to ask is it ok? Does everyone have such a problem or not?

At first I thought it was a problem because of the large ping, we went into the open rooms in North America. I am in Central Asia, a friend in Russia. But then I created my room, the desynchronization remained the same.

Played monster hunter 4 and XX there is no difference, the problem remains

Thanks in advance for your reply.

System Information

  • Operating System: win 10
  • CPU: i5-2500k
  • GPU: GTX 1050 ti
  • Citra Version (1268):
  • Game: monster hunter 4/XX

Diagnostic Log
citra_log.txt (45.4 KB)

System Information for Support

Client Version                                Nightly 1268 HEAD-af197c1
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL Version                                3.3.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
System Region                                 -1

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