Monster Hunter Gen. Freezes when just sitting at the bistros

Whenever i sit down in any bristro in the game the visuals freeze up the the game and audio is still present up and working. it also freezes when i talk to the guild manager in the hub and going out into also hunting grounds. game seems to run decently well otherwise its just freeze ups.

System Information

  • Operating System: Windows 10 Home
  • CPU: Intel Core i5-8250U @ 1.60GHz
  • GPU: Intel UHD Graphics 620
  • Citra Version (found in title bar): Cintra Nightly 1554
  • Game: Monster Hunter Generations
  • Screenshot of Issue:

Diagnostic Log
citra_log.txt (55.5 KB)

System Information for Support

Client Version                                Nightly 1554 HEAD-7625306
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) UHD Graphics 620
GPU Driver Version                  
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [ ]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

GPU Driver Version: Build

This driver is outdated, you need to update.

Download from
direct link:

then follow this guide to install it:

After you have installed that download and install igfx_win10_100.8280.exe from:
direct link:

Also do this:

  1. File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder (if it’s there)
  3. Emulation->Configure... then click on Graphics on the left
  4. Turn on Disk Shader Cache

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash. Keep Accurate Multiplication turned on.