In some areas there is this odd flickering and it pretty much looks like static on a tv screen. On an unofficial build I used, the graphical glitch was not present and I had decent performance but latest Canary is much better in performance (especially around multiple monsters and hit effects). When turning 3d on via in-game options, the graphical issue is gone at the cost of performance (literally 50%). Nightly doesn’t have this issue but also performs about half as well as Canary does.
- Operating System: Windows 7 Home Premium 64-bit
- CPU: i7-7700K
- GPU: GTX 980
- Citra Version (found in title bar): Citra Canary | HEAD-2ca5e92
- Game: Monster Hunter XX
- Screenshot of Issue (include the full Citra window including titlebar):
Log: Does it apply for this issue?