My Citra hasn't been working for ultra moon since this morning

Issue:
Enter a description of your issue here, in full detail.
My citra crashes when one shader is left to load

System Information

  • Operating System: Windows 10
  • CPU: Ryzen 5 3550h
  • GPU: Vega 8 graphics
  • Citra Version (found in title bar): Nightly 1588
  • Game: Ultra moon
    citra_log.txt (9.3 KB)
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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I did not find anything wrong in your log file. Please wait for a moderator to assist.

It says something about Secure1 KeyX missing and ClCerta is not working or something like that. That might help

Hi, try this:

  1. Open Citra then go to File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder if it is there.
  3. Emulation->Configure... then click on Graphics on the left
  4. Click on the Advanced tab and turn on Accurate Multiplication

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.

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Thank you very much for the help

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My Citra works only when it wants to, from time to time, decide to run the games again. I think it has to do with space on the HD, it seems that it only works when the free space is above 200GB. The screen goes black and the fps / speed 0