My Citra seems Error after Graphic Glitch

Issue:
When I played many rom pokemon, such as Moon, Alpha Saphire and X. It always end up the same. Previously I just updated my AMD driver adrenaline, so it works about making 30 fps, but in the middle game or in transition area/ graphic, there was like a glitch or stop awhile and it damaged my citra like error. How do I set this so it couldnt glitching anymore?

System Information

  • Operating System:
  • CPU:
  • GPU:
  • Citra Version (found in title bar):
  • Game:
  • Screenshot of Issue (include the full Citra window including titlebar):

citra_log.txt (480.6 KB)


System Information for Support

Client Version                               Canary 2312   HEAD-6250759
Operating System                             Windows 10 Version 2009
CPU                                          AMD Ryzen 3 3300U with Radeon Vega Mobile Gfx   | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            AMD Radeon(TM) Vega 6 Graphics
GPU Driver Version                           22.11.1.221110
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [ ]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
  • Please enable the Vsync option if you are experiencing screen tearing.

The log file seems pretty normal. Can you try reinstalling Citra (this doesn’t affect your save files)?

I dont know maybe i just downloaded new amd drive and installed it, twice…2 days ago and then i optimized my setting AMD Adrenaline, and idk my pokemon X seems pretty normal, but i still problem on my pokemon Moon, look like this.



(My app seems like to close suddenly, but it always turn on the gameplay normally after black screen

citra_log.txt (328.9 KB)

System Information for Support

Client Version                               Canary 2312   HEAD-6250759
Operating System                             Windows 10 Version 2009
CPU                                          AMD Ryzen 3 3300U with Radeon Vega Mobile Gfx   | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            AMD Radeon(TM) Vega 6 Graphics
GPU Driver Version                           22.11.1.221110
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                0
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.


Is the quality roms impactly my lagging/glitchng screen/ or problem something like this?

Sometimes I deleted the folder shaders and open gl to optimally my citra perfomance

The ROMs either work or they don’t. “Quality” isn’t a concern as they are ROMs. Every ROM dump is technically the same thing.
As for the screenshot of Pokemon Moon, I’m not seeing any problem on that. Could you elaborate on what you see as an issue?