My emulator doesn't use more than 14% of my graphics

My emulator doesn’t use more than 14% of my graphics so I can’t play inazuma eleven 3 attack of the ogre, or later games like inazuman eleven go.

System Information

  • Operating System: Windows 10
  • CPU: Ryzen 5 2600 3,8GHz
  • GPU: RX 580 8Gb
  • Citra Version (found in title bar):2021
  • Game: inazuma eleven 3 attack of the ogre and inazuman eleven go shadow.

Diagnostic Log
citra_log.txt (877 Bytes)

  • Screenshot of Issue (include the full Citra window including titlebar):

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citra_log.txt (16.7 KB)

System Information for Support

Client Version                               Nightly 2021  HEAD-d3ce437
Operating System                             Windows 10 Version 22H2 (Build 19045.3636)
CPU                                          AMD Ryzen 5 2600 Six-Core Processor             | AVX2 | FMA
Graphics API                                 Unknown (?)
Graphics Renderer                            ?
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                2
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

Change the audio type from LLE back to HLE, that should fix your low speed issue. As well as that, Citra is not a heavy GPU process, more CPU, so it doesn’t need to use a lot of your GPU.

Thanks for the clarification about the GPU, yes it is true that it is fixed in HLE, but that way you hear the audio crashing.

The audio crashing? Can you be a bit more specific about that - e.g. is it lagging/stuttering or something else?

I mean that the audio is distorted as if it were much faster than it should be, even though it is not, it sounds like you were putting the typical turbo in a game on some emulator, but at the same time without being out of sync.

Please try again on the latest Nightly build. We’ve had some audio changes recently, so they may have fixed some of your audio related issues.