My games don't work and citra closes for some reason. What's happening?

My games don’t work and citra closes
Okay so this is gonna be a long story, but yesterday I got my computer (a windows 11) to play MLBIS (Mario and Luigi Bowser’s Inside Story) on the 3DS on citra (canary 2630), the loading screen appeared and I loaded my save state, while it would probably be bad idea, I’ve done it before and it worked just fine on this game, but in this case when I waited a few seconds a error screen with the “words file varry” and something (I know that may not be a lot to go on but it went a bit to fast for me to read all of it, I will say it was a blue caution icon, and not an average red error), it did consuse since up until now something like this had never occurred, and while I do wish that I could show you, it has only happen that one time, after that I tried to get in again but for some damn reason it just closes after it tries to load, and up until now I’ve just been redownloading both citra and the file to MLBIS, and reseting citra. And at this point I don’t really care if I lose my save, despite how long it is, I’d just like for it to work again. So can I ask, what’s wrong with it? And how do I fix it?

In order for us to provide better support, we need to see the log generated by citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File

Load your in-game save file. Don’t use saves states. As for a more detailed reason why:

Save states save the entirety of Citra’s emulation state. As a result, Citra updates that add new things to serialize in the emulation state will break the loading of existing save states that were created on prior Citra versions. Additionally, saving upon save state created progress will make the emulation state gradually more unstable. Since the emulation state never gets to clear out emulation bugs with a proper shut down. This is why in-game save files should be used most of all when saving and loading your progress. Save states should only be used within single gaming sessions, not beyond them.