Client Version Nightly 1630 HEAD-2e0ce86
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) UHD Graphics
GPU Driver Version 126.96.36.19926
CPU JIT [x]
Hardware Renderer [ ]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Please also follow these steps just in case you were running with Accurate Multiplication off while the Disk Shader Cache was on:
Open Citra then go to File->Open Citra Folder
Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure... then click on Graphics on the left
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
Okay, when i turned on the hardware renderer, it made me open the game. I thought it is okay now, but then when I tried to save it, it suddenly froze. Now, it is not working, it is just black screen when i try to open the game.