My 3ds died, so I’m setting up Citra so I can still play the games I’ve backed up. But every game I play has some serious slowdown, which shouldn’t be happening for my device (I think). My guess is I haven’t configured it properly, so I’ll need some help.
- Operating System: Windows 10 build 21H1
- CPU: Intel Core i7-10700 @ 2.90GHz
- GPU: NVidia GeForce GTX 1660 Super
- Citra Version (found in title bar): Citra Nightly 1781
- Game: Various (currently testing Kid Icarus Uprising)
citra_log.txt (912.4 KB)
System Information for Support
Client Version Nightly 1781 HEAD-141471e
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | AVX2 | FMA
Graphics API OpenGL 3.3.0
Graphics Renderer NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
GPU Driver Version 512.52
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
- Please enable the Vsync option if you are experiencing screen tearing.
- The CPU Clock percentage is not 100%. You may experience unexpected game speed.
- You are using open source system files for Mii data. This will appear as your Mii having broken graphics, but will not affect the stability of the game. In order to resolve this, please refer to our guide on dumping system files. https://citra-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/
Changed those settings, but the slowdown got worse. Is there anything else I should try?
For Kid Icarus: Uprising, use Canary version (for now). You should see a big speed increase.
Also, please re-enable Hardware Shaders.
Thanks SO much. Frame drops are less of a problem now.