I did not believe it when I tested this build 443 recently launched and is working wonderfully well, in my humble Rig _FX6300 + R9270X, Pokemon Ultra Moon is at 50fps - 70fps without speed limit In GPU MODE
but i recommend limit speed by default 100% for smooth gameplay at 30fps, please friends comment your experiences you are an AMD GPU User … I’m soo happy
PS:maybe it will not work with all the games, but it’s a big breakthrough for AMD GPU :)
Still no support for Intel yet. But seeing this means I am hopeful for the future
Most Intel GPUs are already supported afaik.
nope no support for me i have an intel hd 2000
Metroid SR: 24-28 FPS with occasional dips to 20 and it’s a mild faster. Almost playable. No crashes yet
SM3DL: somewhere it’s literary double the performance (23 against 46) but not everywhere. Can cause a crash, especially at start.
Pokemon Ultra Moon: more than 200% increased performance! 16-19 on CPU and 36 - 45 when GPU do the job! No crashes yet.
Fire Emblem: Awakening. Always crash.
DQ VIII. Crashes after a few seconds of 3D rendering. Performance increase amount about that of a Metroid SR
Ocarina of Time. It actually runs worse. Performance LOSS is about 15-20% at first glance. Plus graphical artifacts.
A Link Between Worlds. Crash
Majora’s Mask. Same as Ocarina.
i5 750 3.5 Ghz
Your GPU won’t be supported ever in Citra. It’s too old.
I just tried the new Canary version and it still crashes for me… Using the old CPU mode works, but obviously i get a low framerate… This is my log, if someone knows the issue…
it works! still my AMD R3 A-series laptop is on the bottom of minimum requirements, it can runs Pokemon Ultra Sun around 18-25 fps on Native resolution. Well still wanna play in hd, but better keep playing this game in my 3DS.
works fine with an r7 360
i’m playing it with like 45 ~ 60 frame per second with the limit speed percent off and 100% with the limit speed percent on, but the game freezes (while it still playable, just i cant see anything because the image is frozen).
i’m using a i5-7200u and intel hd graphics 620;
At least i can save when it frozes, i already memorized the “the save button” from the menu, so i just open the menu and click in the save button, however is sad when it happens in the scenes or battling a totem, so i cant see what is happening and i have to close the game losing my not saved progress.
Well, i can still play it in HD tho, so i’m fine this bug.
No support for a Bay-Trail’s Intel HD Graphics, unfortunately. I mentioned this in another thread, but the RA Citra Canary Core does work. The thing is that RA uses more RAM than the Standalone versions (1.2 GB VS 700-800 MBs) so it crashes pretty soon if you don’t have a decent amount of RAM (nowadays, that’s not a big deal for Desktop users, but notebook users who can’t upgrade their amount of RAM are pretty much screwed).
It also has a lot of Input Lag and the Circle D-Pad Mod doesn’t work.
It’d be nice if the developers tried to fix the issue with the standalone version at some point.
I’m kinda curious what build are you using cause i tried the latest canary build (build 443) using my hd 610 with the gpu renderer and no success and rolled back to build 416 which i think is the last time gpu renderer worked.
i have tested much more and my happiness is gone , the game crash
when I went to get an item the game
EDIT : I updated AMD driver to latest, and the problem is Gone i happy Againn!!
Anyone with a 380X 2 or 4GB still experiencing black screen crashes?
I imagine the RetroArch version is using the CPU rendering based option. The same would apply in Citra.
In a meantime the latest nightly builds showing good speed up in most games. I guess they started implementing stuff.
Update: I tested more this Build 443, some crashes happens, GPU MODE in some games playing 10 minutes to 40 minutes apparently is random.
is an early support for AMD
I expect the most serious problems like crashes/Freezes will be fixed.
“I recommend when you play not open any program, Browser Downloader Video Player Music
open programs the chances of crash are greater”
“Example: I was testing ultra moon pokemon and decided to open Google Chrome and watch a video on Youtube, almost immediately Citra Freeze/Crash”
I just updated my video drivers, and the crash is gone… I can now use GPU mode with an AMD HD7950 ^^
UPDATE: after rebooting my pc citra is crashign again… It was working fine some hours ago… Updating to last canary version (05-04-2018) didn’t change the result… Strange
Running Canary 445 on a late 2014 5k iMac (i5 4690, m290x 2GB, macOS 10.12.6), still getting almost unplayable framerate in Mario 3D Land, somewhere between 50-80% without enabling accurate shaders. When enabling this last feature fps drops to even 30%.
Furthermore even CPU render is slowed down, so unfortunately no luck for me with these updates.
EDIT: Nevermind this post. After re-reading it, I understood what jselby meant.
I’ve set Hardware Shaders to Full in the RA Core and it’s actually just as bugged as in the standalone version.