Opening a decrypted Alpha Sapphire .3ds file with citra crashes the program, sometimes a popup shows up, telling that my display driver stopped responding and has been recovered.
Deactivating “Hardware Shader” enables the game launch, but with graphical issues.
Disabling “Renderer Hardware” fixes the graphical issues, but at the cost of the game running at 3 FPS.
Emulation Speed and CPU speed have no effect on “fixing” the FPS problem with my settings.
- Operating System: Windows 8.1
- CPU: Intel Core i7-4700HQ CPU 2.40GHz
- GPU: Intel HD Graphics 4600
NVIDIA GeForce GTX 850M
- Citra Version (found in title bar): Citra Nightly 1721
- Game: Pokemon Alpha Sapphire
- Screenshot of Issue (include the full Citra window including titlebar):
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (5.7 KB)
System Information for Support
Client Version Nightly 1721 HEAD-89410c1
Operating System Windows 8.1 (6.3)
CPU Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz | AVX2 | FMA
Graphics API OpenGL ?
Graphics Renderer ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 2
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
These issues appear similar to when Citra is run on a Hasswell iGPU (which is what your Intel HD Graphics 4600 is). So Citra might not be running on your NVIDIA GPU.
To force Citra to run on your dedicated GPU instead, right click on your desktop and select
NVIDIA Control Panel. Head to
Manage 3D settings and click on the
Program Settings. Select citra-qt.exe from the list and set it to run on “High performance NVIDIA GPU” or something similar (it’s a bit different on different Windows versions).
Now try running Citra again and see if the issue remains. If it does, head to
Emulation>Configuration>Graphics>Advanced Tab and turn off the Disk Shader Cache, then try to launch the game again. If it fails again, upload another log file.
This solved the issue in no time, i see some fps drops when loading new areas but this is perfectably acceptable as after said drops the emulation is doing smoothly.
Thanks for the help!