Ocarina of Time and Samus Returns crash

Issue:
I’ve tried playing Samus Returns and Ocarina of Time, yet whenever I open one of these games it crashes. The other games I’ve tried (Majora’s Mask, Pokemon X, OR, US, and Luigi’s Mansion) run perfectly, even when modded, so I wonder what is the problem with these two.

System Information

  • Operating System: Windos 10
  • CPU: Ryzen 2600
  • GPU: GTX 1050 Ti
  • Citra Version (found in title bar): Nightly 1767
  • Game: Ocarina of Time, Samus Returns
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log_sr.txt (209.6 KB)
citra_log_oot.txt (3.3 MB)

System Information for Support

Client Version                               Nightly 1767   HEAD-6f6a935
Operating System                             Windows 10 (10.0)
CPU                                          AMD Ryzen 5 2600 Six-Core Processor             | AVX2 | FMA
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version                           512.95
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [ ]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.
  • The CPU Clock percentage is not 100%. You may experience unexpected game speed.
  • You have mods installed. This might cause weird behaviour or crashes. Please disable them and retest if your game is experiencing bugs or crashes.

System Information for Support

Client Version                               Nightly 1767   HEAD-6f6a935
Operating System                             Windows 10 (10.0)
CPU                                          AMD Ryzen 5 2600 Six-Core Processor             | AVX2 | FMA
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version                           512.95
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [ ]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.
  • The CPU Clock percentage is not 100%. You may experience unexpected game speed.

The only games which I have a mod is Majora’s Mask, not the games reported, I haven’t experienced any screen tearing, and game speed isn’t a problem.

For Ocarina of Time, I’d recommend you to redump that game as it is reporting Citra running into corrupted files.
For Samus Returns, set your CPU Clock Speed back to 100%. If this doesn’t solve it, upload another log file for that game.